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Feb 1 2009, 11:24 PM
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3v3 FMP NR 20 Pro
 
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Yo im like almost done with this map, and i want to start the terain work on it! But before I start on the terrain i wanna make sure its all ballanced, some one told me that this is the place to be for balance issue's:) Some advice is needed. Each base has an back entrance blocked of by lurker eggs, ive highlighted them in the jpg file, U guys think i should remove it or u think its kinda cool? Some feedback would be great! After A lot of balance isseu's : DeathCircleV2Cant get the hang on this attachment system:D
This post has been edited by scv: Feb 9 2009, 10:12 AM
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Feb 2 2009, 03:02 AM
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X'Ds~Grrrr...
     
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From: Charlotte, NC
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2 words: Gas Issue. The gas in the mains at the top of the map has to be either on the top or on the left (I think its the left... better just go with the top to be safe).
Aside from that, the idea of those expos at the top and bottom that are semi-protected is really kinda cool. However, it would be really tough for ZvT/P if both players spawned on the top/bottom because the 3rd gas would be SOOO far away. I think T might have some trouble against P as well because of the unbuildable middle, but I don't think that it will be too big of an issue compared to the zerg problem. You could just add gas to the expos at 3/9 to help that a little bit... I think that P>T>Z as it currently stands.
EDIT: Its going to be near impossible for P to beat T if they both spawn on top/bottom, because the terran has such a short push distance in a closed space to the P base. In close positions I think it is T>>>P>>>Z.
This post has been edited by KnightOfNi: Feb 2 2009, 03:06 AM
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Props to Sailence for the sig :).MEMORABLE SC2GG QUOTES: QUOTE (IRC) [00:18] <FrozenPulse> well I know there's a [gm] clan [00:18] <FrozenPulse> but I'm not so sure about [bm] [00:18] <Marine0945x> yea but if they do exist they mean nothing because they prolly bad [00:19] <nukethestars> YouSuck[bm]. every clan game ends in a disconnect [00:20] <FrozenPulse> ImNot[bm] [00:20] <FrozenPulse> instant kick [00:21] <nukethestars> YourMother[bm] QUOTE (iamjacksrevenge) Wow, the matches haven't even started and already we're witnessing an epic battle of pre-game tactics.
Peanut opens with a risky 9-probe-into-false-modesty build that's designed to lure Radivel into a false sense of security. But Rad scouts it early and counters with a perfect if-it-looks-like-you're-winning-I-might-grab-my-PC-and-throw-it-out-the-window, also known as the "one factory into fake system crash" build. His vast experience in high-pressure situations is really showing today.
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Feb 2 2009, 10:50 PM
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n.Die_Jaedong
     
Group: News Team
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From: Toronto
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Aside form the previously mentioned gas issue, there's one BIG problem. Because the center is seperate from the rest of the map, it's extremely easy for a Terran player to just push across the side paths and kill a Protoss.
If Zerg spawns horizontal from the Protoss, it'll be hard for him to get a third gas. Add another gas expo somewhere.
Lurker eggs might cause pathing issue which will annoy some players. Not that big of a deal.
Also, broodwarmaps.net also has some great mappers who could help a lot. A little more critical than us though.
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 Gosugamers- "Who is neobowman?" Patron saint of Rena-ism. Do the impossible, see the invisible, row row FIGHT THE POWER! Life of Pi, Page 70, Chapter 22 "I can well imagine an atheist's last words: "White, white! L-L-Love! My God!" -and the deathbed leap of faith. Whereas the agnostic, if he stays true to his reasonable self, if he stays beholden to dry, yeastless factuality, might try to explain the warm light bathing him by saying, "Possibly a f-f-failing oxygenation of the b-b-brain," and, to the very end, lack imagination and miss the better story." QUOTE (retro-noob) Canada is good because it's hardwired into the language.
"One, eh?, two, eh?, three, eh?..."
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Feb 3 2009, 12:37 AM
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3v3 FMP NR 20 Pro
 
Group: Member
Posts: 15
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QUOTE (neobowman @ Feb 2 2009, 11:50 PM)  Aside form the previously mentioned gas issue, there's one BIG problem. Because the center is seperate from the rest of the map, it's extremely easy for a Terran player to just push across the side paths and kill a Protoss.
If Zerg spawns horizontal from the Protoss, it'll be hard for him to get a third gas. Add another gas expo somewhere.
Lurker eggs might cause pathing issue which will annoy some players. Not that big of a deal.
Also, broodwarmaps.net also has some great mappers who could help a lot. A little more critical than us though. First of all, thanks for the feedback, got something to work on now:) Ive tested the map myself a couple of times, the problem im strugling with is the fact that i am not as good as a player as a mapper, i feel like if i was a good player i could make balanced maps. i just love to make maps that look diffrent than temple python etc etc etc. The idea was to make some kind of a circle that allows players to move freely with their units so that the flanking options are huge, i thought that would be a disadvantage for a terran user. Turns out it works the other way around. The lurker egg's give pathing problems indd, but after a couple of games u get the hang on it Thinking of putting gas at the 2 min only expansions, that would resolve the quick 3rd gas for the zerg i suppose, and i want to make the inner and outer circle unbuildable i hope that brings the balance a little back in PvT. While testing, i was playing terran vs protoss and started both in top possitions. When i got the expansion @12 oclock it was quite ez to just kill the lurker eggs and rush in his main base with vultures.(Just like Omni said)I think its a BIG balance isue ass well, Or would this favour any race? Would removing the lurker eggs fix this problem ? or are the expansions at 6 and 12 even more easy to defend Sorry my bad gramma that is! BTW Is there a community that makes maps together? I think it would be kinda cool to make a OWNAGE map/mappack with some good mappers. Peace.
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Feb 3 2009, 12:47 AM
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n.Die_Jaedong
     
Group: News Team
Posts: 4,292
Joined: 17-May 08
From: Toronto
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Yeah, broodwarmaps.net is pretty much that big community. Lurker eggs are easy to crack with tanks. Unbuildability in the paths would help a bit but it would be better to add some more bridges to the middle. My advice is to get rid of the mineral onlies, and add gas expansions at each corner of the lowground. Don't worry, I suck at playing too XD.  Here's an image of a similar map conceptually. It's actually made by the best foreign mapper there is (Testbug) and it has the same issue with the tightness so there's really not much you can do about it.
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 Gosugamers- "Who is neobowman?" Patron saint of Rena-ism. Do the impossible, see the invisible, row row FIGHT THE POWER! Life of Pi, Page 70, Chapter 22 "I can well imagine an atheist's last words: "White, white! L-L-Love! My God!" -and the deathbed leap of faith. Whereas the agnostic, if he stays true to his reasonable self, if he stays beholden to dry, yeastless factuality, might try to explain the warm light bathing him by saying, "Possibly a f-f-failing oxygenation of the b-b-brain," and, to the very end, lack imagination and miss the better story." QUOTE (retro-noob) Canada is good because it's hardwired into the language.
"One, eh?, two, eh?, three, eh?..."
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Feb 3 2009, 02:05 AM
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n.Die_Jaedong
     
Group: News Team
Posts: 4,292
Joined: 17-May 08
From: Toronto
Member No.: 1,042

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Yeah, two player version looks horrible XD. 2 player maps generally don't work with 128x128 size.
--------------------
 Gosugamers- "Who is neobowman?" Patron saint of Rena-ism. Do the impossible, see the invisible, row row FIGHT THE POWER! Life of Pi, Page 70, Chapter 22 "I can well imagine an atheist's last words: "White, white! L-L-Love! My God!" -and the deathbed leap of faith. Whereas the agnostic, if he stays true to his reasonable self, if he stays beholden to dry, yeastless factuality, might try to explain the warm light bathing him by saying, "Possibly a f-f-failing oxygenation of the b-b-brain," and, to the very end, lack imagination and miss the better story." QUOTE (retro-noob) Canada is good because it's hardwired into the language.
"One, eh?, two, eh?, three, eh?..."
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Feb 3 2009, 01:54 PM
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3v3 FMP NR 20 Pro
 
Group: Member
Posts: 15
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QUOTE (Omi @ Feb 3 2009, 01:41 PM)  I actually like the idea behind this map a lot. The circle design plays to Terran's style very faithfully, and I think that if you could open up more paths for Protoss, the balance could be shifted a bit. The resulting openness of the map would also benefit Zerg.
Example below: Thnx omni its become a little more clear now:) Back entrance is now hold by 6 lurker eggs instead of 2, Opened up some new paths Made 4 new expansions for zerg to get ez 3rd gas Planning to make a lot of stuff unbuildeable, but i start on that if its balanced [attachment=1144:DeathCircleV2.jpg]
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Feb 3 2009, 09:38 PM
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WCG Qualifier
    
Group: Member
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From: Winnipeg, Canada
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QUOTE (scv @ Feb 3 2009, 07:54 AM)  Thnx omni its become a little more clear now:) Back entrance is now hold by 6 lurker eggs instead of 2, Opened up some new paths Made 4 new expansions for zerg to get ez 3rd gas Planning to make a lot of stuff unbuildeable, but i start on that if its balanced [attachment=1144:DeathCircleV2.jpg] Np. EDIT: There are way too many minerals on the left and right sides, now. You should give those expansions NO MORE than 6 minerals each, plus the third gas.
This post has been edited by Omi: Feb 3 2009, 09:40 PM
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If cheesecake is both an abomination and divine, does that make it the Elder God of desserts?
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Feb 3 2009, 09:50 PM
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n.Die_Jaedong
     
Group: News Team
Posts: 4,292
Joined: 17-May 08
From: Toronto
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Hmm, 6 lurker eggs is still too little I think. Just look at plasma. 2 fac is still definetly viable.
Also, make sure your lurk eggs work. They are extremely hard to make properly.
--------------------
 Gosugamers- "Who is neobowman?" Patron saint of Rena-ism. Do the impossible, see the invisible, row row FIGHT THE POWER! Life of Pi, Page 70, Chapter 22 "I can well imagine an atheist's last words: "White, white! L-L-Love! My God!" -and the deathbed leap of faith. Whereas the agnostic, if he stays true to his reasonable self, if he stays beholden to dry, yeastless factuality, might try to explain the warm light bathing him by saying, "Possibly a f-f-failing oxygenation of the b-b-brain," and, to the very end, lack imagination and miss the better story." QUOTE (retro-noob) Canada is good because it's hardwired into the language.
"One, eh?, two, eh?, three, eh?..."
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Feb 3 2009, 10:50 PM
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3v3 FMP NR 20 Pro
 
Group: Member
Posts: 15
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Yeah im gonna fix it, thnx omni again  Neo, how many lurker eggs would make it balanced u think ? btw I dont find lurker eggs hard to place, my trick for this is to first put down lurker eggs not as unit sprites but as regular units, this allows u to place the eggs in the only way possible.(scmdraft2 my geuss is u guys work in this 2) next step: zoom in 200 procent:D and put sprites over it. Peace of cake~ Im thinking of this type of lurker entrance, i think its quite ez to hold of an attack comming out from this tunnel[attachment=1149:Lurker_Entrancee.jpg]
This post has been edited by scv: Feb 3 2009, 11:49 PM
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Feb 4 2009, 12:08 AM
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n.Die_Jaedong
     
Group: News Team
Posts: 4,292
Joined: 17-May 08
From: Toronto
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Well, because tanks outrange dragoons by a whole lot, choke points will only serve to delay slightly. I would take the lurker eggs out completely but if you want to keep them, just put as many in as possible.
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 Gosugamers- "Who is neobowman?" Patron saint of Rena-ism. Do the impossible, see the invisible, row row FIGHT THE POWER! Life of Pi, Page 70, Chapter 22 "I can well imagine an atheist's last words: "White, white! L-L-Love! My God!" -and the deathbed leap of faith. Whereas the agnostic, if he stays true to his reasonable self, if he stays beholden to dry, yeastless factuality, might try to explain the warm light bathing him by saying, "Possibly a f-f-failing oxygenation of the b-b-brain," and, to the very end, lack imagination and miss the better story." QUOTE (retro-noob) Canada is good because it's hardwired into the language.
"One, eh?, two, eh?, three, eh?..."
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Feb 5 2009, 01:05 PM
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3v3 FMP NR 20 Pro
 
Group: Member
Posts: 15
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Allright sorry Omi:D I hope its quite balanced now, removed the lurker eggs deu the pathing isseu and the back door harras that was possible. Added some more unbuildeable terrain, and fixed the minerals at the starting possitions.
_4_DeathCircleV2.scx ( 98.49K )
Number of downloads: 14
DeathCircleV2.jpg ( 862.92K )
Number of downloads: 47Comments are always welcome ofcourse:)
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Feb 5 2009, 06:53 PM
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X'Ds~Grrrr...
     
Group: Lv.2 Member
Posts: 3,904
Joined: 3-January 08
From: Charlotte, NC
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Looks pretty good to me  .
--------------------
Props to Sailence for the sig :).MEMORABLE SC2GG QUOTES: QUOTE (IRC) [00:18] <FrozenPulse> well I know there's a [gm] clan [00:18] <FrozenPulse> but I'm not so sure about [bm] [00:18] <Marine0945x> yea but if they do exist they mean nothing because they prolly bad [00:19] <nukethestars> YouSuck[bm]. every clan game ends in a disconnect [00:20] <FrozenPulse> ImNot[bm] [00:20] <FrozenPulse> instant kick [00:21] <nukethestars> YourMother[bm] QUOTE (iamjacksrevenge) Wow, the matches haven't even started and already we're witnessing an epic battle of pre-game tactics.
Peanut opens with a risky 9-probe-into-false-modesty build that's designed to lure Radivel into a false sense of security. But Rad scouts it early and counters with a perfect if-it-looks-like-you're-winning-I-might-grab-my-PC-and-throw-it-out-the-window, also known as the "one factory into fake system crash" build. His vast experience in high-pressure situations is really showing today.
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