Help - Search - Members - Calendar
Full Version: [H] Looking for Toss Practice Partner
SC2GG - Your Gateway to StarCraft > StarCraft > SC: BW Strategy
Jaidelm
It's becoming glaringly obvious as my zvz and zvt improve that my zvp is abysmally bad. I think what I could really use is a good D+ C- ish ranked protoss to practice with. Possibly lower ranked, since 1000 ranked toss steamroll me.

If it's the wrong section I'm sorry, I looked around and couldn't really find one more fitting.

If anyone would like to... for lack of a better term, teach me, or practice, whichever, please just send me a message (my iccup name is Jaidelm as well). I'd really appreciate it, a D ranked toss just called me a "stupid noob" ><
neobowman
There's a lot of smurfs (Course not me, ahahaha) who start at D theses days. I could help you sometime on the weekends or after 4:00pm EST on weekdays. Just add me to friends on iccup or something. I'm neobowman but I usually smurf (oh crap, I have been revealed) as MCSheep so you can just add that if you want. Msg me anytime I'm on and I'll put you through a training session.

If I'm not there to help, just keep practicing. Oh, and if you want help on one specific game, you can post in the replays section (with a replay obviously.)
Sentenal
I played some games with him today. His main problem seems to occur in the transition period from the 3hatch spire, to 5hatch hydra. Also, +1speedlot rushes.
Jaidelm
Ok, here's a replay where I felt like I was winning the entire game, and then KABOOM game over. If I lost because of storms, I'll be pissed. =/

Click to view attachment
BachHo
This thread is fine for your question. Renamed.
Jaidelm
Thank you
Pudding
QUOTE (Jaidelm @ Nov 27 2009, 03:28 AM) *
Ok, here's a replay where I felt like I was winning the entire game, and then KABOOM game over. If I lost because of storms, I'll be pissed. =/

Click to view attachment

I skimmed it and it seemed like 2gate into expo threw you out of your comfort zone as you made some pretty odd/bad choices in game.

Random notes from game:
Against 2gate like that, get third hatch sooner and learn how to wall with it in natural
Get lair with first 100 gas (you can 3hat hydra bust though against someone who goes 2gate expo which is pretty strong too)
Also, with your "delayed hydra bust" that you attempted, be sure to wait for range at the very least or cannons will lol at you
Choose lurker tech or muta
In this game, lurkers would have destroyed him as his tech was so delayed
keep lings at spots where P would take his third (finding a p's third that is already up with cannons is so demoralizing)
need to be more aware of the map (the dt drop and storm drop caught you with pants down and won the game right there)
learn how to make simcities with zerg buildings and don't forget an overlord at each base sleep.gif (he did lucksack with the dts though as most of the time that is doomed to failure with proper building placement and overlord sitting there)
work on macro and build orders
I'd suggest going to http://tv.zeroboy.net/retje and watching his zvp through his on-demand as you can learn so much through his zvp. Also, games on Outsider are good for seeing how to deal with 2gate into expo builds.

Jaidelm
As far as map awareness goes, I feel like I have a small excuse in that I've only played that map a few times.

In regard to the building placement, I'm trying to improve that by using nearly all my tech buildings as walls, though specific ideas evade me. I just want to try and keep sunkens behind/surrounded by buildings, right?

I think what I'm most confused about is whether to get hydras or not, and when. Some people seem to get hydralisks and then move from there, others seem to run to lurkerling. I tend to not know what to pick and end up screwing myself, or start production too late and die to that godly +1 rush. Is there a guideline for which to choose? do the builds vary for each before the point of that "tech decision"? Or is it just personal preference? I ask a lot of questions, sorry =/

I also have no idea what lucksack means. Are you saying I should have better building placement in my main, too? I dont think I have enough buildings to place to protect a natural, a third, and a main.

If you're a protoss I'd love to practice with you, I seem to learn most via getting whooped and then discussing. I really have no clue as to the protoss perspective, and everything helps. Thanks.
Pudding
QUOTE (Jaidelm @ Nov 27 2009, 11:03 PM) *
As far as map awareness goes, I feel like I have a small excuse in that I've only played that map a few times.

In regard to the building placement, I'm trying to improve that by using nearly all my tech buildings as walls, though specific ideas evade me. I just want to try and keep sunkens behind/surrounded by buildings, right?

I think what I'm most confused about is whether to get hydras or not, and when. Some people seem to get hydralisks and then move from there, others seem to run to lurkerling. I tend to not know what to pick and end up screwing myself, or start production too late and die to that godly +1 rush. Is there a guideline for which to choose? do the builds vary for each before the point of that "tech decision"? Or is it just personal preference? I ask a lot of questions, sorry =/

I also have no idea what lucksack means. Are you saying I should have better building placement in my main, too? I dont think I have enough buildings to place to protect a natural, a third, and a main.

If you're a protoss I'd love to practice with you, I seem to learn most via getting whooped and then discussing. I really have no clue as to the protoss perspective, and everything helps. Thanks.

http://www.teamliquid.net/forum/viewmessag...?topic_id=99705 and http://wiki.teamliquid.net/starcraft/Walling_as_Zerg are good references for learning how to wall better. (Liquipedia is pretty awesome resource in general btw) In addition, vods are another great resource. http://www.teamliquid.net/tlpd/games/30578_Jaedong_vs_Kal and http://www.teamliquid.net/tlpd/games/32244_Pusan_vs_sAviOr show some specific zerg walls on this particular map.

In regards to what to get and when, a lot of this is dependent on scouting. It's one of the greatest strengths of Neo-Sauron as scourge can tell you exactly what they are planning on doing. (such as low amount of gateways can indicate intention of wanting an earlier third while a stargate and citadel but delayed temp archives could mean a sair/speedzealot timing attack.) For example, if you go Neo Sauron but you see +1 spinning and no stargate then just add a 4th hatch, second gas and go muta to stop it. If you are planning to get lurks but your scourge see that P isn't stopping sair production then proceed to get hydra speed before researching lurker aspect. If you see a late natural gas then the P is probably going for some kind of early speedzealot pressure after FE so be sure to sunk up a bit more at nat and third. In addition, you can "re-arrange the pieces" as you see fit ie opening lurks into muta into hydra or muta into lurk into hydra etc. (see day9 stuff for much more indepth about this particular subject and good example of it zvp where he expounds on it is Jaedong vs Bisu on Desti in WCG)

Uh, it basically meant that the Protoss was planning to sacrifice his DTs without any regard to consequences as it is something that mainly only lower level players do as higher levels realize that it will hardly ever work like that (where a dt or two destroyes a third base by themselves)in modern pvz and instead just use the DTS to scout and make sure that you don't take a 4th so early.

im a zerg too >_>

If I were you then I'd go watch vods of zergs with sick zvp such as jd, zero hero etc and try to understand why they made decisions that they did and also consider army compositions of both players. In addition, there was a recent huge leak of sick amount of pro replays that you can watch as well which really helps to see timings and stuff that is really hard to learn from vods.
http://sc.replays.hu/download.php?download=156 While watching replays, watch from Z's POV and turn off P's POV and at certain points pause and compare what you would have done in X situation to what he did and try to understand why he did what he did and also why he didn't do what you would have done.

After that, it's just maknig sure that you actually play the game and trying to improve mechanics as much as possible.
Jaidelm
The entire "In regards to what and when" section blew my mind. Nowhere in any of the guides of vods i've watched has someone given me that kind of information, and that's the stuff I really need to know. thanks a ton
Jaidelm
Edit: Nvm, a friend helped me figure some of my mistakes out.
Dr_Bwaa
You're welcome to add me; I usually play about this time of evening tongue.gif I play a low D+ Protoss, and I could desperately use some PvZ practice. I'm generally on as ETC[Dr_Bwaa; feel free to msg me anytime; I'm usually in need of a game.
fuSe
I'm another D+ Protoss
My worst MU is PvZ, and I could also use the PvZ practise quite alot.
msn: dinmor.dk@gmail.com
iccup: fuSe
sc2gg: fuSe
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2010 Invision Power Services, Inc.