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undyinglight
Hey guys I was wondering what the standard DT rush build is in PvP. Just one where you walk the DT over to the opponents base, not one involving a drop. If someone could post a replay that would be great. Thank you.
Race
I think this is the dt rush replay...idk i played so many games during teh past couple days that i cnat keep track
BoxersAKA
QUOTE (undyinglight @ Oct 12 2008, 05:09 PM) *
Hey guys I was wondering what the standard DT rush build is in PvP. Just one where you walk the DT over to the opponents base, not one involving a drop. If someone could post a replay that would be great. Thank you.

gateway->cyber core->citadel->templar archives

pylons are good inbetween
KnightOfNi
QUOTE (BoxersAKA @ Oct 13 2008, 07:44 AM) *
gateway->cyber core->citadel->templar archives

pylons are good inbetween


Pshh pylons are useless...

I don't know the exact timing, but usually it is:
8pylon
10gate
11pylon (for the initial zealot)
13zeal (block ramp/kill scout probe)
15assim
core
citadel
gateway
temp
and then you have 2 gates for the DTs which lets you transition into normal templar play, which is key in the matchup.

Usually you want the other player to not see this, so if you have a scouting probe running around your base that is probably a sign you shouldn't try this and go straight into obs/reavers (depending on your play style).
Sentenal
Don't DT rush if they got a scout in your base, and they micro it good enough to keep it alive. Also, if you somehow keep your scout in his base alive long enough, and you see him getting a forge, don't do DTs. And beyond that, if hes really bad about killing your scout, and it stays long enough to see a robo, consider not doing DTs.

Generally you want to go straight for DT tech as resources allow. Maybe 1 or 2 zealots to block your ramp.
Mystlord
Well, a super fast DT rush is pretty risky... But if you need to, try:

8 Pylon
10 Gateway
12 Assim
14-16 Cyber, Pylon, Zealot I'm not sure on the exact timing, but in that order, and you might have to hold probe production to get the zealot in.

At this point, the exact supply count is kind of hard to pin down, but the rest of the build would go like:

When the core finishes, get a goon, also start range, when you kill the scout, cancel range and build a citadel. You have to do this or else your opponent will know that you're going DTs.

Citadel
Archives
DT

Oh, a second gateway somewhere in there is nice too. You should have enough resources to make 2 DTs upon completion of your archives (I think).
Ry-
You can still go DT vs someone who went fast forge. Your DTs can still keep him in his base. Just like in PvT, the DTs dont have to win you the game, they just have to delay your opponent from moving out until you can get your expo up safely. If your expo goes up before his, you're in the clear if you just pump goon/temp/speedzeal/obs
Delirium
I played a PvP the other day where I pulled together a DT drop pretty much perfectly I'd say.

It also allowed me to get goon range as well. The problem was is that the timing was so close. I was lucky I dropped right near his robo and killed it before the obs popped. Forgo goon range for a more all-in but stronger DT rush:

http://rapidshare.com/files/154408162/DT_perfection.rep.html
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