I came up with this map over the past couple days for use in FFA's with my friends, and I figured I might as well post it here. It's akin to Seven Sins in that no attempt to achieve perfect positional balance has been made, but rather each base is unique, and has its own strengths and weaknesses. Also, although I did most of the work on it in SCMdraft, I made sure the whole map could have been made in StarEdit (inverted and extended ramps are useful when making balanced maps, but natural ramps just look better).
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It should be mentioned that any of the mineral and geyser resource values have been fiddled with. Often, a string of minerals at an expansion will have patches with 750 minerals at the ends.
What do people think of the decoration? I feel that it's some of the better deco I've done (which really isn't saying much).
If one base is significantly better or worse than the others for a reason I've missed, please point it out so I can make some changes to it. Also, if you feel that I could do something much more interesting/unique with part of the map, feel free to suggest it as well. Just keep in mind I want it to look like it was made in StarEdit.
Other than that, enjoy!
