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rinkuhero
considering that many units differ in how often they attack, i thought it'd be interesting to set up a list of units by damage per second (more specifically, damage per frame/game step). i used these as a resource:

http://classic.battle.net/scc/protoss/pstats.shtml
http://classic.battle.net/scc/terran/ustats.shtml
http://classic.battle.net/scc/zerg/zstats.shtml

this has probably been done already by someone, but i haven't seen it yet. this is of course utterly useless information strategically, but i thought it'd be fun to do. these all use numbers without any weapons upgrades, assume 0 armor, and assume that they do full damage to their target type (in the case of explosive and concussive damage).

reaver - 100/60 = 1.667
archon - 30/20 = 1.5
stimmed firebat - 16c/11 = 1.454
ultralisk - 20/15 = 1.333
turret - 20e/15 = 1.333
dark templar - 40/30 = 1.333
scout (air) - 28e/22 air = 1.27
sunken colony - 40e/32 = 1.25
spore colony - 15/15 = 1
seige tank (sieged) - 70e/75 = 0.933
goliath (air) - 20e/22 = 0.909
cannon - 20/22 = 0.909
wraith (air) - 20e/22 = 0.909
battlecruiser - 25/30 = 0.833
crackling (attack-speed upgraded zergling) - 5/6 = 0.833
seige tank (unsieged) - 30e/37 = 0.810
stimmed marine - 6/7.5 = 0.8
valkyrie - 6e/64*8 = 0.75
firebat - 16c/22 = 0.727
zealot - 16/22 = 0.72
vulture - 20c/30 = 0.667
guardian - 20/30 = 0.667
dragoon - 20e/30 = 0.667
hydralisk - 10e/15 = 0.667
corsair - 5e/8 = 0.625
zergling - 5/8 = 0.625
goliath (ground) - 12/22 = 0.545
lurker - 20/37 = 0.541
ghost - 10c/22 = 0.454
marine - 6/15 = 0.4
scv - 5/15 = 0.333
mutalisk - 9/30 = 0.3
broodling - 4/15 = 0.267
scout (ground) - 8/30 = 0.267
wraith (ground) - 8/30 = 0.267
devourer - 25e/100 = 0.25
probe - 5/22 = 0.227
drone - 5/22 = 0.227
arbiter - 10e/45 = 0.22
carrier - N/A, no cooldown rate listed
infested terran - N/A, can't attack more than once
scourge - N/A, can't attack more than once

so, attack speed matters! oddities:

- the devourer's attack speed is so slow that it does barely more damage than a probe, drone, or arbiter

- ignoring that its damage is concussive and ground-only, a stimmed firebat is actually the highest damage-dealing unit the terrans have: significantly more than a seige tank in seiged mode

- the air attack of scouts is fairly powerful, it's near the top of the list

- a single crackling does the same damage per second as a battlecruiser

- in theory, the highest-damage terran army would consist of turrets, seige tanks, and stimmed firebats, for protoss it'd be reavers, dark templar, and archons, and for zerg it'd be ultralisks, cracklings, and sunken colonies
Radivel
Haha, this is funny. Yes, it's completely useless strategically!

Unless you were to adapt this to compare vs particular unit sizes, thus factoring in how much damage they actually do... hmm.........
funnybananaman
very interesting stats
firebats would own if they weren't concussive
ACE_LiGhT
QUOTE (rinkuhero @ Jun 9 2009, 05:58 PM) *

- a single crackling does the same damage per second as a battlecruiser


- in theory, the highest-damage terran army would consist of turrets, seige tanks, and stimmed firebats, for protoss it'd be reavers, dark templar, and archons, and for zerg it'd be ultralisks, cracklings, and sunken colonies

dang...thats why i keep getting owned PvZ T_T
MageKirby
oh yea, btw, what is this damage types and size thing o-o;;
rinkuhero
QUOTE (MageKirby @ Jun 10 2009, 04:13 PM) *
oh yea, btw, what is this damage types and size thing o-o;;


there are three damage types: normal, explosive, concussive

- normal does 100% damage to all
- explosive does 100% to large units, 75% to medium, 50% to small
- concussive does 100% to small, 50% to medium, 25% to large

this is why vultures are great at killing zealots and workers but poor at killing dragoons and buildings, etc.
538
QUOTE (MageKirby @ Jun 10 2009, 10:13 PM) *
oh yea, btw, what is this damage types and size thing o-o;;
Havent you ever noticed how for example dragoons deal only 10 damage to a marine or that vultures deal 20 damage to zealots while like 4 to a tank?smile.gif

http://classic.battle.net/scc/GS/damage.shtml

edit: snap, ninja'd!
CaffeineFree
Btw units that use double missle sprites or have 2 attack animation things(zealots) deal half there total dmg with each move, so armor effect is doubled.

For example, zealot does 16 dmg, each blade doing 8. Tank inherited armor is 1 iirc, so each blade is only doing 7 each, total 14.
rinkuhero
QUOTE (CaffeineFree @ Jun 10 2009, 05:15 PM) *
Btw units that use double missle sprites or have 2 attack animation things(zealots) deal half there total dmg with each move, so armor effect is doubled.

For example, zealot does 16 dmg, each blade doing 8. Tank inherited armor is 1 iirc, so each blade is only doing 7 each, total 14.


that's true -- valks have 8 attacks and goliaths also have two (air) but only one (ground) -- so armor is subtracted twice for goliath air, once for goliath ground

a goliath also deals explosive damage, and a muta is a small unit type, which means that although goliaths' attack power is listed as 20 against air, goliaths actually do only 10/2-armor against air: so against a fully upgraded mutalisk, a goliath would only do 4 damage instead of 20
Magnum
Is this chart still actively updated by Blizz. Over the years they have made changes to unit attack and HP stats.
CaffeineFree
Yeah, but, and I don't wanna sound nerdy but, its the ARMOR type thats light on the muta, not unit size. >_<
rinkuhero
QUOTE (Magnum @ Jun 10 2009, 06:26 PM) *
Is this chart still actively updated by Blizz. Over the years they have made changes to unit attack and HP stats.


they actually haven't changed unit attack and hp stats in the last 8 years or so. there were a few changes when it was first released, but not since then.
dekigo
QUOTE
concussive does 100% to small, 50% to medium, 25% to small

lolwut.


By the way, are you sure these stats are right? it would seem as though normal-damage units would have a huge advantage over other ones in this format. the way you word it makes it seem like Normal attacks are always powerful while the other damage types are sometimes handicapped. Although the website doesn't do much to clarify.
rinkuhero
QUOTE (dekigo @ Jun 18 2009, 09:11 PM) *
lolwut.


By the way, are you sure these stats are right? it would seem as though normal-damage units would have a huge advantage over other ones in this format. the way you word it makes it seem like Normal attacks are always powerful while the other damage types are sometimes handicapped. Although the website doesn't do much to clarify.


sorry, that was a typo, fixed it

normal damage units do have an advantage when you look at numbers to damage, but to make up for that non-normal damage units often have higher damage numbers. but yes, as far as i know that is accurate; you can also read about it here:

http://wiki.teamliquid.net/starcraft/Damage
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