neobowman
Jul 2 2009, 01:20 AM
Didn't add doodads yet. Mineral formations at main and nat are Python.
Finally made a map. Now that it's summer, I'm probably going to add a lot more. Feeback is appreciated as always.
CaffeineFree
Jul 2 2009, 11:55 AM
I'm not too happy about the natural choke plus the large ramp

Might just be me, but that looks insanely huge and making something like all-in lings or bulldoging easy. Its like blue storm only that little hole got huge right?
Anyway nice map
neobowman
Jul 2 2009, 12:49 PM
I checked forge FE. You can put a gateway and forge in a position so that there's only 2 grid spaces left to block. Basically, if you don't mind leaving the pylon exposed, you could wall it off completely against all large units with just your initial pylon/forge/gateway. Of course forge FE on this map is a bit vulnurable to hydralisks due to the high ground but I hope it isn't that bad of an imbalance.
Dark747
Jul 2 2009, 10:39 PM
why is there less space between the high ground and mains at 2 and 7 oclock then 4ish and 11? wouldnt 2 positions be easily siegeable?
neobowman
Jul 3 2009, 02:47 AM
Yes, but it's hard to balance a map rotationally. I'm trying to fix it in the new edit.
neobowman
Jul 3 2009, 07:07 AM
New Edit
-Added a bit of deco including adding bridge tiles in with the crevices
-Moved the ramp away from natural choke
-Fixed missing mineral at red's main
-Modified middle decoration
-Moved geysers at naturals
-Opened up third gas choke point
funnybananaman
Jul 6 2009, 09:37 PM
i like the little ridge above the third expo, kind of gods garden-esque. one thing, maybe not that big of a deal, but the ridge seems almost twice as big for the upper left and bottom right expos than in the other two positions.
cool map!
neobowman
Jul 6 2009, 10:02 PM
I need it to be so that it actually fits.
funnybananaman
Jul 7 2009, 01:37 AM
QUOTE (neobowman @ Jul 6 2009, 06:02 PM)

I need it to be so that it actually fits.
Thats kinda what i figured. did you put any thought in to whether the ridge should or shouldn't be buildable? its probably fine either way but it looks like it currently is.
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