Proxy12
Jul 14 2009, 09:19 PM
I just played this game on ICCup, and was wondering if you guys can help me on what I did wrong.
Macro wise I think i did ok but other then that i'm not to sure. Any and and all advice is welcome, I don't care how harsh it is.
mydeathbuddy
Jul 15 2009, 01:37 AM
Are you the terran or protoss player?
mydeathbuddy
Jul 15 2009, 02:15 AM
Well The protoss made few major mistakes so ill assume your the terran player. I think you should have had more scvs and expations. A few extra factorys would have helped as well. Microing and gathering units would have made a big difference. The last major fight with your tanks and the dragoons wasnt handled well. About 3 vultures went in at a time, and the tanks got picked off mostly by zealots. Keep the vultures back near the tanks to take out zealots, but not so far back they cant be helpfull if the dragoons need some extra fire. Mines were researched once you got your machine shop up so You should have used them to take out dragoons and zealots. I noticed at one point that you researched charon boosters, but didnt build any goilaths. If your going to put money into an upgrade make sure your going to use the unit or units it upgrades.
Proxy12
Jul 15 2009, 03:05 AM
Sorry for not including my race, but yeah it is Terran btw. A question i have is after FD push, what is a better timing attack to go for? 4 fact or 6 fact? Also what are the advantages and disadvantages of said timings.
Ero_Sennin
Jul 15 2009, 03:12 AM
How about 5 fac if your vult micro and mine placement is top-notch ;D
And if the thread is called TvP, then it's assumable that he's the T
Proxy12
Jul 15 2009, 03:18 AM
QUOTE (Ero_Sennin @ Jul 14 2009, 10:12 PM)

How about 5 fac if your vult micro and mine placement is top-notch ;D
And if the thread is called TvP, then it's assumable that he's the T
My Vulture micro isn't all that well but I do have vulture micro maps, so ill practice those and try giving the 5 fact push a try.
mydeathbuddy
Jul 15 2009, 03:19 AM
Well I would go with 4 or 5. The faster you can get a decent attack force out the less resistence you will see. Maby putting out 1 or 2 vultures to attack probes and try and keep his focus away from getting more army. In the long run you probably want 10+ factorys making units and 3-5 bases mining to supply that. Getting a starport for dropships would be a good plan as well.
Proxy12
Jul 15 2009, 03:38 AM
QUOTE (mydeathbuddy @ Jul 14 2009, 10:19 PM)

Well I would go with 4 or 5. The faster you can get a decent attack force out the less resistence you will see. Maby putting out 1 or 2 vultures to attack probes and try and keep his focus away from getting more army. In the long run you probably want 10+ factorys making units and 3-5 bases mining to supply that. Getting a starport for dropships would be a good plan as well.
I was considering Dropships but wasn't too sure if i would be able to do the multitasking. Ill try it though either way.
infinity21
Jul 15 2009, 07:01 AM
Guys, you don't CHOOSE to do a certain timing push. You do timing pushes based on when P takes his 3rd. If it's super fast, you do a fast push. If P takes 3rd after making quite a bit of units, you do a slower push with more units and better upgrades. React to what P is doing rather than just doing your own thing.
I noticed a number of Protoss users that stay on 2 bases, hoping that Terran will mindlessly push out at 110 supply since they can completely roll over that puny army.
I recommend you save dropships until your multitasking is good enough to handle TvP without dropships.
CaffeineFree
Jul 15 2009, 01:56 PM
4 fact is for double expo, 6 fact is for standard, and 2/1 is for protoss who stays off 2 base. I think.
Proxy12
Jul 15 2009, 05:37 PM
So lets say Protoss goes for Arbiters, when would it be a good time to start building Vessels? When I scan and see Arbiter tech or earlier then that?
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